Technical Artist (Unity)
Опубликовано: вчера · Источник: Work With Indies
Uni Dreams is looking for a talented and creative Technical Artist to bridge the gap between art and engineering in Unity. In this role, you will be responsible for translating art/design demands into practical implementation by building custom shaders, creating dynamic VFX from the ground up, and optimizing asset integration.
Core Responsibilities:
Shader Development: Create and optimize custom shaders in Unity, specifically focusing on stylized effects such as cross-hatching in shadows, outlines at object intersections, and advanced material blending.
VFX Creation: Build visual effects entirely from the ground up, utilizing flipbook animations and implementing robust particle systems.
Asset Pipeline: Manage and implement tiling 3D objects to ensure seamless integration within the game environment.
Collaboration: Work closely with the art and engineering teams to ensure visual goals are met while maintaining performance standards.
Requirements:
Experience as a Technical Artist working specifically within Unity.
Strong portfolio showcasing custom shader work (especially stylized or non-photorealistic rendering).
Deep understanding of Unity's particle systems and VFX creation workflows (including flipbook animations).
Proficiency in 3D math and rendering pipelines.
Bonus Points:
Experience designing, building, and implementing custom foliage systems.
How to Apply:
Please send an email with your resume and a link to your portfolio/reel showcasing your shader and VFX work.
Похожие вакансии
- Lead Technical Artist NEW IP — 4A Games · Malta, Kyiv
- Technical Artist (Foliage Implementation) — Uni Dreams
- Technical Artist Mentor — Gen Eight Games · Toronto
- Technical Artist — Hitapps
- Lead Technical Artist — Студия WATT · Москва
- Open Application - Tech Art — Tanglewood Games