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Technical Artist

Hitapps

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Опубликовано: 4 дня назад · Источник: InGameJob

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🧩 Hitapps is a GameDev company specializing in Puzzle Games. We have several successful products in both categories with a combined total of over 150M+ downloads, and we are regularly featured in the top charts in the Games section. Our culture is built on transparency, we are results-oriented and respect the improvement. Currently, we are seeking a skilled Technical Artist. For which tasks (responsibilities)? Import, configure, and optimize 2D assets (sprites, atlases, sprite sheets) with mobile-ready import presets; Set up texture compression per platform, balancing quality / build size / RAM; Manage Asset Bundles, Addressables, and the resource build process; Write shaders and work with the Built-in Render Pipeline, exposing parameters for artists; Shader animations and procedural effects: dissolve, distortion, SDF, material tweening; Build VFX components for artists: particles, glows/emission, decals, trails, plus tools and presets; Profile performance and implement optimizations: draw calls, batching, overdraw, texture weight, particles; Build and improve the technical pipeline: tools, scripts, and plugins (C#, UI Toolkit) for artists and animators; Work closely with artists, game designers, animators, and programmers — translating creative requirements into technical solutions and vice versa; Write and maintain technical documentation for pipelines and tools; Debug and resolve technical issues at the intersection of art and code. What kind of professional are we looking for? Minimum 3 years of experience in mobile gaming projects; Understanding of Data Oriented Design Principles as a plus; Experience optimizing games for mobile platforms; Understanding of client-server interaction; Proficient in C# and ShaderLab/HLSL; Expert-level understanding of the full art pipeline: modeling, texturing, rigging, animation, lighting, and VFX; Experience designing and maintaining shader/material systems at scale for a full project; Attention to detail and systems-level thinking; Deep understanding of Unity and the impact of Garbage Collection, Reflection, LINQ, etc. on performance. Why do we enjoy working here? 💳 Competitive compensation; 🏝 100% recovering for vacations, sick leaves; 🚀 12 additional paid day offs per year; 🏆 Budget for personal education, language courses & sports activities; 🌍 Conference attendance: you can join top industry events; 🤝 Zero bureaucracy and a supportive, transparent culture. Let’s create hits together!

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