Technical Artist (Foliage Implementation)
Опубликовано: 10 августа · Источник: Work With Indies
Uni Dreams is seeking a specialized Technical Artist for a short-term contract on our upcoming 2.5D platformer. We have a distinct visual style and need an expert to help us bring our environments to life through stylized foliage.
The Mission:
Your primary goal will be to conceptualize, figure out the technical approach, and fully implement a foliage system in Unity that perfectly aligns with our specific art direction.
What You Will Do:
R&D and Prototyping: Determine the best technical and artistic approach to rendering and animating foliage within a 2.5D platformer perspective.
Implementation: Build and integrate the foliage system into Unity, ensuring it matches the established art style and meets performance requirements.
Collaboration: Iterate closely with our Game Director to refine the look, movement, and feel of the environment.
Requirements:
Experience as a Technical Artist working specifically within Unity.
Proven ability to translate specific 2D/stylized art directions into functional 3D/2.5D assets.
Previous experience building foliage systems, custom shaders, or environment tools.
How to Apply:
Please send an email with your resume, rates, and portfolio (specifically highlighting foliage or stylized environment work).
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