Unity Systems / Technical Designer Consultant
Midain Studios · Bucharest
Опубликовано: 25 июня · Источник: Work With Indies
Midain Studios is seeking an experienced Unity Systems Design/Technical Designer Consultant to review and advise on the gameplay systems of an upcoming indie title currently in development.
About Midain Studios
We are a science gamification startup/ bootstrapping, rev-share indie studio (5-person team: 2D/3D generalists and animators, Unity dev, narrative designer/writer/business dev, social media specialist) focused on impact games that use an autotelic impact narrative.
We have a clear business and marketing strategy thanks to which we have been sponsored and will participate at Gamescom in August, presented our game on RTL, and collaborated with the Science Center and the Museum of Natural History in Luxembourg, among others.
For now, we decided not to go to the publisher route for strategic reasons, so we are bootstrapping and using our own money for the few tasks we cannot do in-house, while looking for the last teammates to complete our team (it will be a 6-person team).
About the Game
Scarlet O'Beetle and the Unseen World is a cozy life simulation and narrative adventure game where players take on the role of a ladybug doctor caring for insect patients while uncovering a mystery affecting the ecosystem around them.
The game combines:
Character-driven storytelling
Medical gameplay
Gathering and crafting
Village relationships
Ecological themes inspired by real science
Progression and management systems
We are currently refining our core gameplay loops for the Demo and are looking for an experienced designer to provide expert feedback before moving into the next phase of development.
What You'll Do
Over approximately 5 hours, you will:
Evaluate the core gameplay loops
Discuss how wiring together UI and game logic so that screens are not just pretty, but functional, responsive, and easy to use.
Assess progression, economy, and reward structures
Identify risks related to pacing, player retention, and complexity
Suggest improvements to crafting, gathering, social, and medical systems
Provide recommendations for balancing player freedom with clear progression
Discuss gameplay systems and game logic, including rules, state management, interactions, and internal tools.
Participate in one or more online discussions with the development team
We're Looking For Someone Who
Has experience designing systems for simulation, management, RPG, crafting, or cozy games
Understands progression design, player motivation, and game economies
Can identify design risks early and propose practical solutions
Has some Unity development experience and understands technical implementation constraints
Has a proactive start-up mentality and is interested to join our Scarlet team in the future (key point)
Bonus Points
Experience on a shipped title
Experience with life sims, farming sims, management games, or narrative adventures
Familiarity with cozy or RPG games
Experience balancing crafting, progression, and relationship systems
To Apply
Please fill out the application form with the following:
A brief introduction
Relevant projects you have worked on
Examples of systems you have designed or balanced
Your hourly rate
Any experience with Unity and technical game implementation
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