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Technical Artist / 3D Generalist

Lucid Reality Labs

удалённоSeniorПолнаяЗарубежТехарт

Опубликовано: 19 июля · Источник: InGameJob

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Lucid Reality Labs is developing the next generation XR solutions that change how people experience life, communicate, learn, tackle global challenges, work, and interact with the world. Our company has been recognized among the Top World companies in XR for years. We offer a systemic and innovative approach to complex solutions for Healthcare, Life Sciences, Aerospace and Defense, Commercial, and Public Sectors. Our award-winning cases create pathways to impactful technology. This is a great opportunity to join the key team, gain hands-on experience and exposure to spatial computing technology, and contribute to our Mission by disrupting global challenges with responsible technology! As a Technical Artist with strong 3D Generalist skills, you will play a key role in bridging art and technology, helping build high-quality optimized 3D content for immersive XR/VR experiences. You will work across multiple stages of the 3D production pipeline, combining hands-on 3D content creation — modeling, texturing, and asset preparation — with technical implementation inside Unity, shader development, and optimization. What are you working on? Platforms: VR, PC, Mobile, Browser, VR/AR, AR, AR/VR, Social For which tasks (responsibilities)? Model, texture, and optimize high-quality 3D assets including characters, props, and environments, ensuring visual quality while maintaining performance constraints for mobile VR platforms. Build and maintain character pipelines including character setup, rigging, skinning, and preparing assets for animation and in-engine implementation. Create character rigs, support facial rigs where needed, and work with animation assets to ensure smooth character movement and proper in-engine behavior. Import, set up, and integrate 3D assets into Unity while maintaining efficient workflows between DCC tools and engine implementation. Create and optimize custom shaders and materials inside Unity, with a strong focus on performance optimization for mobile VR devices. Optimize assets, materials, shaders, textures, and scenes to meet performance requirements for mobile VR platforms and standalone headsets. Identify and solve technical challenges related to asset pipelines, rendering, shader behavior, animation systems, and runtime performance. Help improve internal workflows and develop efficient pipelines between art production and technical implementation. Work closely with developers, artists, and production teams to deliver immersive real-time experiences. What kind of professional are we looking for? Proven experience as a Technical Artist, 3D Generalist, 3D Technical Artist, or similar role Strong proficiency with 3D software such as Blender, Maya, or similar DCC tools, including modeling, texturing, and UV workflows Experience in character creation workflows including rigging, skinning, and animation setup Strong understanding of real-time rendering pipelines Hands-on experience working with Unity engine Experience creating and optimizing shaders in Unity (Shader Graph and/or custom shader development) Strong understanding of optimization techniques for mobile and VR applications Experience integrating and troubleshooting 3D assets inside game engines Understanding of materials, lighting, rendering, and asset optimization workflows Strong problem-solving skills and technical mindset Ability to collaborate effectively with both engineering and art teams Portfolio demonstrating both technical and artistic work, including 3D modeling and texturing examples Nice to Have Knowledge of animation systems Experience with VFX and particle systems Experience working on immersive applications, XR, AR/VR, or real-time interactive projects What is important for us in a person? The ability to work autonomously and as part of a team Act as a strong individual contributor Proactive can-do attitude Open-mindness and outside-the-box mindset What are the conditions and bonuses? 24 working days paid vacation, 7 days sick leave, and public holidays; Flexible working hours of remote work; Open-minded and outside-the-box ideas embodied in life; Award-winning and diverse team to grow together; Access to XR technologies; Minimum bureaucracy and a great working environment. The selection process CV Screening > HR Interview > Technical Interview > Fit Interview > Reference check > Offer

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