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Senior Unity Technical Artist (Remote)

Seismic Squirrel

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Опубликовано: вчера · Источник: RemoteGameJobs

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Senior Unity Technical Artist (Remote) Seismic Squirrel LLC   Job Title: Senior Unity Technical Artist Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York. Role: Create and integrate into Unity various art and VFX assets. Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity. Location: USA or Canada (Remote) – Must reside within the UTC-4 to UTC-8 timezones. Company Size: 24 Pay Rate: $55-70 USD per hour – Depends on skills and experience. Job Type: Contract-to-Hire (see below) Portfolio Required: All applicants must submit a portfolio representing their artwork.   Overview We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity.  They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames.  The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.   This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM – 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration).  Occasional evening calls should be expected for collaboration with overseas vendors.  The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing.  H-1B transfers and sponsorships are not available at this time.   Quests • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects. • Create and integrate 3D models, including vehicles, environment objects, props, and textures. • Create and integrate 2D and 3D VFX, materials, shaders, and animations. • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics. • Optimize and profile visual elements to ensure suitable frame rates and load times. • Provide interesting and effective visual solutions for challenging art requirements. • Prototype new visual concepts. • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes. • Troubleshoot art problems within our videogames. • Mentor other artists as they expand their technical art skills. • Educate and explain technical art concerns to the rest of the development team. • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations. • Participate in internal game testing and feedback from an artistic perspective. • Help to create and maintain core technical documentation. • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

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