3D Animator / Character Technical Artist
Опубликовано: 7 июля · Источник: Work With Indies
We are a small, fully funded independent game studio working on a fantasy strategy card game for PC. We are looking for a skilled 3D Animator / Character Technical Artist to support us with occasional, project-based assignments.
This is not a full-time position. We are looking for a reliable freelancer we can contact whenever new characters, creatures, or animation-related tasks are needed.
The role
The assignments may vary depending on the current needs of the project and can include animation, rigging-related work, mesh cleanup, and preparing characters for implementation in the game.
Example tasks
Creating high-quality hand-keyed animations for humanoid characters and animals
Combat, movement, idle, spawn, reaction, and character-specific animations
Preparing and importing animations into Unreal Engine 5
Working with animation retargeting and existing skeletons
Fixing skinning, rigging, weight painting, and deformation issues
Cleaning up and improving the topology of AI-generated 3D meshes
Preparing meshes for rigging and animation
Troubleshooting character and animation problems inside UE5
Optimizing characters and animations for real-time use
What we are looking for
Strong experience with hand-keyed 3D character animation
Ability to animate both humanoids and animals
Practical knowledge of Unreal Engine 5 animation workflows
Good understanding of anatomy, weight, timing, posing, and movement
Experience with topology cleanup and preparing imperfect meshes for production
Understanding of rigging, skinning, skeletons, and animation retargeting
Ability to work independently and solve technical problems
Clear communication and reliability
To apply
Please send an email with your application and include:
Your portfolio or showreel
Examples of humanoid and animal animations
Information about your experience with Unreal Engine 5
Your daily rate for an 8-hour freelance assignment
Your general availability
The software you normally work with
Please also mention whether you are comfortable working with existing, sometimes imperfect or AI-generated meshes and preparing them for production.
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