Pixel Animator
FyreFlight Games · Bristol
Опубликовано: вчера · Источник: Work With Indies
FyreFlight is a small UK indie studio. We shipped [Drunk Wizard Dungeoneer] on Steam to a positive reception, and we're now building Under the Flag, a hybrid 2D-3D tactical pirate roguelike with crew management, ship-to-ship combat, permadeath, and an event-driven story.
The role
We need a skilled pixel animator to build the motion foundation for our characters: a reusable, 8-directional animated base, think a proportion-locked "mannequin" or clean silhouette rig, that our in-house artists render final art on top of.
You're animating the motion and timing, as a template for our artists in house. We want to skin crew members and enemies over it. We have a fairly large animation list, so there's scope for ongoing work for the right fit.
What you'll deliver
An 8-directional animated base, with proportions and anchor/pivot points locked and consistent across every direction
The agreed animation set on that base (idle, walk, run, combat, hurt, death, plus a few pirate-specific actions — full list includes 25 animations, many of which are 2-3frames)
Clean, readable silhouettes — grayscale/greybox is fine
Delivered as sprite sheets and individual frames, plus editable source files (Aseprite preferred)
Consistent frame counts and a documented grid + naming convention
Specs
Perspective: [3/4 top-down, 8-directional — OR dimetric / 2:1 isometric, most pirate interaction anims are 2 directional however (aiming for idle-run to be 8 directional and a few combat ones)]
Character footprint: ~[48x48 – 64x64 px]
Frame rate: [aiming for <5 fps]
You are
Experienced with 8-directional / multi-angle sprite animation
Strong on weight, timing, and silhouette clarity
Comfortable working to a locked template with consistent anchor points
Reliable on milestones with clear communication
Terms
Work-for-hire: full commercial rights, including our right to modify and build final art over the base
Paid per milestone / animation batch, fixed scope agreed up front
Credit in-game and in marketing
To apply, send:
Portfolio — pixel/sprite animation, ideally multi-directional or game-ready work
Your rate — per animation, per direction, or a package price for a defined set (however you prefer to quote)
Rough availability / turnaround
Tools & delivery format you work in (Aseprite, etc.)
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