2D Character Animator
Retrosoft Studios
Опубликовано: 4 августа · Источник: RemoteGameJobs
2D Character Animator
This role focuses on using traditional 2D character animation skills in a modern parts based/simulated 3d proprietary animation software system for an action fighting game. Responsibilities may include rigging and primarily animating stylized bipedal characters in various complex moves and locomotive cycles with some additional narrative content.
Key Responsibilities
• Character Animation: Animate 2D characters with expressive and dynamic movement, exaggerated physics, and precise timing tailored for game move sequences. Ability to work in a simulated 3d space demonstrating depth and overlapping elements and operate in a highly iterative environment to increase quality of deliverables.
• Character Rigging: Build and map a universal rig setup using specialized proprietary tools to ensure an efficient and reusable animation system
• Prop Motion: animate supporting prop assets used by characters and in the environment
• Fx: integration of animated Fx assets, inform system development and asset requirements
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