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Level Designer

Moon Active · Tel Aviv

ПолнаяЗарубежЛевел-дизайн

Опубликовано: сегодня · Источник: Сайты студий

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Moon Active is one of the world’s fastest-growing mobile game companies, providing entertainment to millions of active users across the universe. The company is headquartered in the heart of Tel Aviv.   Moon Active is looking for a passionate and hands-on Level Designer to join our rapidly growing company. In this role, you will be the creative force behind world-leading player experiences, combining a strong product/game design mindset with an excellent visual eye. You’ll design engaging levels, craft perfect difficulty curves, and use data to continuously balance your work. Beyond hands-on creation, you will take ownership of the production cycle—guiding Art and Animation teams and driving cross-functional collaboration to bring your levels to live production on time. If you love games, thrive on creating immersive experiences, and know how to lead a level from concept to launch, this is the perfect opportunity for you. Responsibilities - Design, build, and visually dress engaging levels and mini-games from concept to final polish using internal tools and Unity. - Plan level progression and craft difficulty curves that keep players engaged, using quantitative player data, A/B test results, and user feedback to continuously test, tweak, and balance the experience. - Guide and collaborate with Art, Animation, and Tech Art teams, providing clear feedback to ensure all visual assets are perfectly tailored for your level designs. - Take full ownership of driving levels to production, motivating and leading cross-functional teams to meet strict deadlines and run schedules. - Actively pitch and contribute ideas for new game mechanics, obstacles, and themes to keep the gameplay varied and fresh. - Apply strong game design and UX principles to guarantee optimal layout, and overall player satisfaction. - Continuously improve your level creation pipeline, exploring new tools (including AI-driven workflows) to work smarter and scale production. Requirements - Proven experience in the gaming industry in hands-on or creative roles (such as Level Designer, Game Designer, Tech Artist, or Product Manager). - Basic working knowledge of Unity or any other game engine (no need to be an expert), and a strong ability to quickly master internal proprietary level editors. - Strong project management and interpersonal skills, with the ability to motivate and guide Art, Tech Art, and Operations teams to deliver on time. - A keen eye for composition, aesthetics, and visual storytelling, coupled with a strong product design mindset. - Proven experience in continuous, data-driven level balancing (using metrics and A/B testing to refine difficulty and player flow). - A creative, proactive, and ownership-driven ("can-do") approach to overcoming design challenges and production bottlenecks. - Deep love for gaming - especially casual mobile games - with a constant drive to engineer new and exciting player experiences. Advantage - Familiarity with Generative AI tools for level ideation or content generation workflows. - A portfolio showcasing engaging, visually polished levels or relevant gameplay projects.

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