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Unity VFX Artist (Stylized)

Plumeria Studio

удалённоКонтракт / фрилансЗарубежVFX

Опубликовано: вчера · Источник: Work With Indies

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Important Details Job Title: Unity VFX Artist Studio: Plumeria Studio Employment Type: Paid deliverables Location: Anywhere - Remote Compensation: Paid per finished VFX Project The project is an anime-stylized multiplayer action game. It’s still early in development, and right now I'm bringing on creatives for specific paid tasks to put together a proof-of-concept build. The goal is to get the project to a place where it can attract funding. The project is being developed in Unity using the Universal Render Pipeline (URP). You can view public development updates and non-NDA information here. Role and Responsibilities Create original, production-ready VFX directly in Unity URP. Design stylized combat effects Build complete Unity-ready VFX prefabs using particle systems, materials, textures, meshes, trails, animation, and shaders where appropriate. Develop effects with strong timing, shape language, color control, anticipation, impact, and follow-through. Match the project’s anime-inspired art direction while contributing original visual ideas. Keep effects clear and readable during fast-paced multiplayer gameplay. Optimize effects for real-time performance without losing their visual appeal. Organize source files, prefabs, materials, textures, and dependencies so they can be easily integrated into the project. Respond to feedback and complete an agreed-upon number of revision passes. Required A strong portfolio showing stylized real-time VFX. Professional experience creating effects in Unity. Experience creating and optimizing VFX for Unity’s Universal Render Pipeline. Experience with Unity’s Particle System and real-time materials or shaders. A solid understanding of VFX timing, motion, composition, color, contrast, and gameplay readability. Ability to create or modify supporting VFX assets, including textures, flipbooks, meshes, materials, and shaders. Ability to deliver clean, organized, and editable Unity project files. Ability to work independently from written descriptions, reference images, gameplay footage, or rough concepts. Conversational English and clear written communication. Reliable communication regarding progress, blockers, and delivery dates. Bonus Experience with Unity Shader Graph or custom URP shaders. Experience creating anime-style combat or character ability effects. Experience optimizing VFX for multiplayer games, or a wide range of PC specifications. Experience with Blender, Maya, Houdini, Photoshop, Substance 3D, After Effects, or similar tools. Understanding of animation timing, hit-stop, camera effects, screen-space effects, and other techniques used to make combat feel responsive. Experience working from concept art or helping establish a consistent VFX style guide. What I Am Looking for in Your Portfolio Stylized VFX rather than primarily realistic effects. Character abilities, attacks, weapon trails, projectiles, impacts, or similar gameplay effects. Strong anime-inspired shapes, colors, timing, and motion. Clear anticipation, impact, and recovery in combat effects. Effects shown inside a real-time engine, preferably Unity URP.

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