3D Environment Artist
Опубликовано: 4 дня назад · Источник: Work With Indies
Hello! I'm Brady Soglin, an indie developer based in Chicago, USA. I've shipped several games - my most recent is "Tall Trails (2025)", a whimsical exploration game where you play as a golem looking for his purpose.
I'm working on a prototype for a 3D game, and am looking to connect with a freelancer who can help define the art style for the project, as well as build an asset library that I can kitbash with to build levels.
The game will be low poly, set in an indoor, brutalist environment, with a bright, sunlit aesthetic. Its tone is comedic. For inspiration, think Team Fortress 2, Straftat, or look at the submissions to the "Quake Brutalist Jam".
This role will pay hourly, 8 - 16 hours a week for one to two months while the look of the game is being defined. After that, being available to help with ad hoc asset requests would be a plus!
Pay band is USD $30 - $40 /hr (negotiable based on prior experience), starting ASAP.
The Role
Based on a moodboard, build a beautiful corner in a Unity project to help define an aesthetic for the game
Build a set of base assets / textures that can be kitbashed for assembling levels
Ad-hoc, model & texture additional assets
This is a remote gig. We will meet virtually once a week, so light preference for folks based in a timezone compatible with North America.
Requirements
You are excited to help define the aesthetic of a game in the prototyping stage
At least 2 years of experience working on a shipped game or mod
Experience with Unity Engine
Experience using tools like Blender to create game-ready 3D models, and export them in the FBX format
Experience authoring textures for models you create
No use of AI to generate assets
Bonus: knowledge of shaders / experience w Unity Shader Graph
Bonus: scripting experience building tools for level designers
To Apply
If interested, send an email with your application. Please include:
Your resume / portfolio with examples of your work in environmental art
Info about your experience with Unity
Info about the software you typically work with
Your general availability in the next few months
Bonus: a short description of some choices you’ve made that helped define the look of a game or mod
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