3D Game Artist Generalist
Опубликовано: 5 августа · Источник: Work With Indies
OMG Studios is an established studio based in the United States but working remotely across the world. We’ve been in the industry for many years. We’re professional and hard-working, but also friendly and flexible.
We’re finishing up a commercial title, but we’re also currently working on a few prototypes we may take forward next year, and that’s where you come in.
We’re currently working on a 3D cozy game prototype which requires a generalist artist who can produce game-ready assets across buildings, characters, props alongside any other 3D modelling and texture work required.
We’ve got an art style down and we’ve started populating some early areas, but we’re still very early and we need loads more high quality art, and fast!
Your Role:
This position will be paid via agreed milestones, likely in monthly or two-week bursts. A shortlist of artists will be given a small, fully-paid trial at agreed rates. This is a fully remote position that will interact with us via Discord and Jira.
We are on a deadline to produce a working prototype, so we expect a successful trial to follow immediately with 2-3 months of full-time work, potentially leading to a more permanent position if we move to full production.
Although this is currently contract work, we aren’t looking for someone to just run through a list of tasks they are given - we are looking for a person who can ideate, design, and get involved in the creative process with us at a high level. We are a small team and everyone plays a big role in the development of our games.
If we pick this game for full production it is very likely this role would open up to a longer term lead artist position.
Responsibilities:
Creating 3D assets in Blender, Maya, or Max including environment, props and characters in a 3D anime style and able to export them in FBX format.
Helping the team make key decisions on style, scenes and the overall look of the project
Creating and applying stylized textures
Optimizing models for efficient integration into Unity
Working directly with a designer and producer, community daily on progress
Participate in iterations and integrate feedback regularly via Discord and Jira
What You’ll Bring:
We’re looking for someone who is both an amazing artist and strong communicator that wants to really show the world what they can do. You can work anywhere, but USA or Europe is preferred, and you must be fluent or native in English and be able to be paid via bank transfer from a US bank.
First and foremost - A diverse online portfolio of props and characters
Experience as a 3D artist in games within a team setting via commercial, indie or released mods.
Experience working within Unity and using version control, adding and testing assets directly in-engine.
Strong experience with Substance Painter and either Blender, Maya, or Max.
Experience with hand-painted / stylized texturing
Understanding of technical constraints and optimisation
A general understanding of rigging and animation.
A fantastic aesthetic sense
Nice to have:
Experience working within Unity lighting and scene setting
A genuine interest in games within the cozy space and games in general
Shipped game experience and credits
Ability to work across multiple styles in case we shift focus later
An understanding of the difference between productive AI use in tools and AI generated art
Benefits:
Set your own hours within our agreed milestone deadlines
Competitive commercial rates dependent on experience
Work anywhere
Full credits if the game moves into production
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