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Gameplay Programmer

Firefly Studios · London

удалённоЗарубежРазработка

Опубликовано: 24 июля · Источник: Work With Indies

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We are looking for a dedicated and passionate Intermediate level Generalist Gameplay Programmer to join a team of 10+ developers, working on an ambitious new RTS in Unity, alongside 3 other Programmers. This is a fantastic opportunity for any generalist programmer who likes to get their hands stuck into lots of different areas of gameplay programming. You will work closely with the other programmers, brainstorming different approaches to problems together, and splitting up the work amongst yourselves. It is essential that you have a strong voice and are able to look at a problem and propose your own solutions, rather than waiting to be told how to do it. While the environment is collaborative, you must be confident in your ability to self direct and produce results without close oversight. Some areas this role will involve include AI Behaviours, Building Behaviour, Game Systems Programming – and more! We are looking for a generalist gameplay programmer who can take a chunk out of each part of making the game. As a note – Firefly Studios explicitly does not allow any form of Generative AI, including AI Generated Code. This is not up to personal discretion. What You’ll Be Doing Willingness to Adapt: We are not looking for someone who can only work by rote, and it is essential you have the ability to adjust to new systems or techniques, and approach problems creatively, from outside the box. Non Reliance on Game Engines: While we are creating this game in Unity, we are looking for someone who can show they are not reliant on a specific engine, and can work outside of it, and work with the existing codebase effectively – as most of the engine is custom and doesn’t rely on the unity editor and object workflow. Coding Languages: Code will be written in C# so confidence in this is essential, but familiarity with lower level programming eg. C++ and C is desired Hit the Ground Running: We need someone with the skills and confidence to jump into a project alongside experienced developers and take on a sizeable workload early Experienced in Games: Has worked on a video game project before, and has experience working in a mixed discipline teams You will be required to demonstrate your skills via a portfolio of finished projects (demos or shipped) Ideals Skilled at debugging Knows how to write runtime allocation free code Produces code which is reasonably optimized generally, and enjoys optimizing further when necessary Has an understanding of data-oriented programming Has familiarity with some lower level techniques used for “from-scratch” games (e.g. intrusive linked lists) Is open to working with a Producer following Agile methodologies (daily standups, sprints, etc) Knowledge about and a passion for strategy games Working Details This role is remote (within the UK). Flexible working is our long term plan for staff at Firefly, with teams brought together physically for major meetings and frequent optional socials. Benefits Include: Choose where you work Flexible working times Private health and dental cover Life insurance 25 days holiday allowance (Plus 8 UK bank holidays) Career development – Budget for training that interests you Travel to games events and expos Regular company social events in London Access to newly released Devolver Digital group games Office hours are UK full time 9am – 5:30pm, Mon – Fri Diverse candidates are encouraged to apply, with all suitable applications considered equally regardless of age, race, religion, sexual orientation, disability, gender identity or expression. We believe firmly in the value of varied life experiences, backgrounds and cultures. Additional Details Duration: 17 August 2026 – 28 July 2028 Location: Remote (Must be UK based) Rate: Mid-Level (Dependent on experience) Application Deadline: 10 August 2026 How to Apply Your contact for this role will be the Producer on this project, Sophie James. To apply please use the form below and include the following: Resume / CV Covering Letter Any relevant portfolio links reflecting your work Links to playable builds of games you have made We look forward to receiving your application and your earliest possible starting date!

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