VFX Artist
Опубликовано: 19 июля · Источник: InGameJob
We are a passionate and growing game development studio dedicated to creating immersive, high-quality interactive experiences for players worldwide. Our team values creativity, craftsmanship, and collaboration. If you are driven by motion, light, and the spectacle of great real-time effects, we would love to have you join us.
As a VFX Artist, you will author and integrate real-time visual effects that give our game worlds impact and readability — spells, impacts, environmental atmospherics, destruction, and gameplay feedback. You will work closely with art direction, animation, design, and engineering to deliver effects that are stylistically on-target, gameplay-clear, and performant within engine budgets.
For which tasks (responsibilities)?
Design, create, and integrate visually stunning real-time VFX (particles, meshes, trails, ribbons, decals, shaders) from start to finish.
Work closely with Design, Concept Art, Animation, and Engineering to develop clean, highly readable effects that support gameplay initiatives, mechanics, and overall game feel.
Author supporting assets, including flipbooks, sub-UV sheets, gradients, noise, meshes, and vertex-animated (VAT) assets.
Build and tune materials and shaders for effects (Unreal Material Editor, Unity Shader Graph, HLSL, or proprietary tools).
Set dress environments and cinematics with atmospheric and situational VFX.
Ensure all assets are built efficiently, optimizing for performance budgets (overdraw, particle counts, draw calls, LODs) across different platforms.
Test, troubleshoot, fix bugs, and solve integration and profiling issues.
Concept, propose, and present creative ideas, providing active input specific to assigned tasks.
What kind of professional are we looking for?
3+ years of professional experience creating real-time VFX for games.
Strong portfolio / reel demonstrating stylized and/or realistic real-time effects.
Proficiency with a real-time VFX system: Unreal Niagara (or Cascade) and/or Unity VFX Graph / Shuriken.
Solid grasp of VFX fundamentals: timing, spacing, shape, motion, color, and light.
Shader / material authoring for effects (node-based and/or HLSL).
Texture and flipbook authoring in Photoshop and/or Substance Designer; comfort with After Effects for sheet compositing.
Understanding of real-time performance constraints and optimization on target platforms.
Bonus
Fluid / pyro simulation (EmberGen, Houdini) and VAT workflows.
Experience with gameplay animation pipelines or mocap-adjacent workflows.
Technical art skills — scripting, tool building, or custom shader work.
Experience shipping titles across PC / console / mobile.
We're looking for someone who
Has functional English proficiency (spoken and written), with the ability to present and explain their work.
Can communicate and coordinate across teams, networks, and organizations.
Is passionate about games and game development — proactive and self-driven.
Is a self-starter who approaches challenges creatively and methodically, seeing them through to final resolution.
Why do we enjoy working here?
AAA Projects: Work on exciting, high-profile games with global studios.
Cross-Cultural Team: Collaborate across time zones with clear and respectful communication.
Continuous Growth: Potential for long-term collaboration on future projects.
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