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Product Owner

RioRise

удалённоSeniorПолнаяЗарубежМенеджмент

Опубликовано: 26 июля · Источник: InGameJob

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Hi! We are creating a mobile RPG with an open world and deep social mechanics. Our project is a living digital city where players can build careers, own property, interact with other players, earn money, and choose their own path — from law enforcement to becoming a member of a street gang. We are looking for a Product Owner to lead the development of the Core direction of the project. This role is responsible for key game systems that directly impact player retention, engagement, and long-term progression. The role sits at the intersection of systems game design, product management, and team leadership. What are you working on? The name of the project(s): Riorise At what stage of the project(s)? Soft launch Genres: Role-playing Platforms: Mobile For which tasks (responsibilities)? Own Core Gameplay and social gameplay systems that drive player engagement and overall player experience quality. Analyze player behavior, develop hypotheses, run experiments, and evaluate their impact on key product metrics. Design concepts for new mechanics, systems, and improvements to the player experience. Create product briefs and support initiatives throughout the entire production cycle. Coordinate the team’s work and ensure features are delivered on time and with the required quality. Identify and remove blockers that affect task completion and business goals. Deeply understand the product by actively playing the game and analyzing the player journey across all stages of progression. Conduct competitor research and analyze market best practices to identify new product opportunities. What kind of professional are we looking for? Experience working on GTA-like, Sandbox, MMO, or Social RP projects. Experience independently owning game systems, features, or product areas in GaaS projects. Strong understanding of Core Gameplay, social game systems, player retention, and player motivation. Ability to identify product growth opportunities through player behavior analysis, product metrics, and qualitative research. Ability to independently formulate and validate product hypotheses. Experience making data-driven decisions based on analytics and product metrics. Experience managing a team or coordinating cross-functional specialists. Ability to prioritize tasks based on their potential impact on product metrics and implementation costs. Nice to have: Experience designing and developing long-term game systems and core gameplay. Experience working with SQL, BI systems, or product analytics tools. Experience managing a team of game designers or product specialists. Experience launching and scaling large gameplay systems in a live environment. Why do we enjoy working here? Fully remote work. Flexible schedule — we focus on results, not hours worked. The opportunity to work on a growing game project with an active community and directly influence the product’s development. Fast iterations and minimal bureaucracy — decisions are made quickly, and ideas can be implemented without lengthy approval processes. Private health insurance after the probation period.

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