GameDev Jobs
Все вакансии · Менеджмент

Producer (PC / Steam)

Values Value

удалённоMiddleПолнаяЗарубежМенеджмент

Опубликовано: 19 июля · Источник: InGameJob

Откликнуться на источнике →
Values Value is a recruiting company with expertise in game development and is currently looking for an experienced Producer for a profitable, self-funded studio behind a UGC sandbox title that has been live for over 4.5 years. Players build worlds, mods and content inside a physics-driven playground – the game has passed 200M+ installs and 4M+ DAU on mobile, with an active community. The mobile version grew out of an earlier browser/Steam-based sandbox project; the studio never built a PC version of its own. The studio is now ready to launch and grow a dedicated PC/Steam version – and that's exactly what this role is for. As the new Producer, you'll be the product lead and owner of the PC/Steam direction, the person shaping what this version becomes: from platform-specific improvements to monetization strategy to the release itself. What are you working on? Platforms: PC For which tasks (responsibilities)? Own the product vision for the PC/Steam version – propose features, mechanics and technical/visual improvements specific to PC (lighting, physics depth, performance and other things mobile can't do) Work hand-in-hand with the UI/UX team and the head of development/product to unify and rework the interface for large screens, from concept to shipped feature Dive deep into PC/Steam monetization: analyze competitor models, pricing, DLC/seasonal mechanics, regional pricing, wishlist conversion, and bring findings back to the team as concrete proposals Own production planning and control: roadmap, release plans, backlog prioritization, deadlines and release quality Coordinate cross-functionally across game design, development, art, UI and QA in a distributed team Prepare for and manage the Steam release and its ongoing operation: platform technical requirements, release calendar, and community feedback loops typical of UGC titles Report on and defend product and monetization proposals to the head of development/product What kind of professional are we looking for? Hands-on producing experience – real ownership of a project through releases and the inevitable rough patches, not just process/delivery management Experience as a Product Owner/Producer on a PC/Steam free-to-play project Deep understanding of F2P monetization on PC/Steam – models, pricing, DLC/seasonal mechanics, regional pricing, wishlist/conversion and similar Experience releasing and growing a title on Steam (Steamworks, platform technical requirements, builds and patches) Experience working with UI/UX teams and understanding of how interfaces need to adapt between mobile and desktop Working knowledge of technical/graphics fundamentals (rendering, physics, performance) – enough to have a grounded conversation with developers Experience with production planning and timeline management on multi-team projects (Scrum/Kanban, Jira/Confluence or similar) 4+ years in the role, at a senior level Nice to have: A hands-on development background (programming, game design, level design) Experience with UGC projects or platforms Experience working with distributed teams What is important for us in a person? Product thinking and genuine ownership Proactive, entrepreneurial approach Analytical skills Partnership Communication and influence Execution discipline – stays focused on deadlines and release quality Curiosity and depth Why do we enjoy working here? Real ownership – lead a platform expansion end-to-end rather than execute someone else's spec A proven, profitable product – a self-funded UGC sandbox live for 4.5+ years, with 200M+ installs, 4M+ DAU and an active community (~600K Discord, ~1M YouTube) An experienced, stable team – 15–20 years of industry experience on average, and low turnover A non-toxic, flexible culture with transparent management, open communication, and freedom to experiment What are the conditions and bonuses? Full-time, fully remote; employment can be arranged through several jurisdictions (Cyprus, UAE, Ireland, Poland, and others) Flexible schedule 22 paid vacation days per year; sick leave Company offsites 1–2 times a year Equipment provided if needed The selection process Screening with VV Recruiter Call with the Head of Development/Product Paid test task Introduction with the producer on the publishing-partner side (optional) Offer

Похожие вакансии

  • HR Operations Specialist — Scorewarrior · Limassol
  • General Manager — top selection · Санкт-Петербург
  • Продюсер в инди-команду NEXISION STUDIO
  • Recruiter — Riot Games · Dublin, Ireland
  • Senior Product Support Specialist — Roblox · Gurugram, Haryana, India
  • Head of Growth — Voodoo · Raanana
Откликнуться на источнике →