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Level Artist

Values Value

удалённоSeniorПолнаяЗарубежАрт: другое

Опубликовано: 19 июля · Источник: InGameJob

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Values Value is a recruiting company with expertise in game development and is currently looking for a talented Level Artist for an independent game development studio, which is focusing on PC/ Console Games. The studio's debut title, a narrative-driven third-person adventure, was published by a major indie publisher and released on PC, PlayStation 5 and Xbox Series X|S, with a Nintendo Switch version later. Backed by an investment round the studio has already secured the funding to see its next project through to release. The team is now working on an unannounced project: a story-driven third-person action-adventure with Sekiro-like combat, rendered in a realistic yet grotesque “cast-iron-punk” aesthetic of the 17th–18th centuries. As the new Level Artist, you will turn early blockouts into polished, photorealistic game levels, working closely with the Art Director to help define the look of this world. For which tasks (responsibilities)? Turn blockouts into beautiful, photorealistic levels Build blockout level design for new levels, if you're interested in taking that on Adjust and prototype 3D assets to fit each level's composition, mood and lighting Work closely with the Art Director to define and maintain the visual quality bar Collaborate with environment art and level design as the team grows What kind of professional are we looking for? A strong portfolio with game levels in a realistic style 3-5+ years of industry experience Excellent knowledge of UE5 (Level Editor, Landscape, Foliage, Lighting); experience with a different engine is fine as long as your portfolio is strong Comfortable working with 3D software for asset adjustment and prototyping What is important for us in a person? Strong, confident artistic judgment and taste Openness to feedback and close creative direction from the Art Director Self-driven approach to learning new tools when needed Comfortable collaborating remotely across a distributed team Why do we enjoy working here? Real creative ownership – shape a distinctive fictional world from blockout to final polish Proven track record – join a studio whose debut title already shipped on PC and major consoles through a well-known indie publisher Secured funding – the new project is backed by a $5M investment round, so you're joining with runway already in place, not starting from zero A distinctive creative direction – an author-driven visual and narrative style, paired with a combat system that has few analogues in the region A growing, tight-knit art team – be one of the first Level Artists shaping the project, working directly with the Art Director What are the conditions and bonuses? Fully remote work with B2B type of employment or officially employed in Kazakhstan Relocation support to Kazakhstan if it’s needed: legal / work-permit assistance is available; the financial part of a relocation package is considered individually 20 working days of paid vacation per year Paid sick leave 3-month probation period The company covers 75% of the cost of relevant professional training The selection process Screening with VV Recruiter Interview with the studio's Art Director Paid test assignment Offer Please include your level portfolio in your cover letter!

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